The biggest draw of the Worms series is its self-aware, cartoony aesthetic, which is apparent in its art style, voice acting, weapons, and stages. The satisfaction you get from a successful environmental attack is unmatched. If an enemy worm is in an enclosed area, you can bombard it or drill down from the top, blowtorch your way around and behind them, or just fire a well-aimed bazooka into the opening of their cave the possibilities are endless. The randomized and destructible environments in particular have always been a big draw, as they allow for more strategic freedom. Worms is still Worms.įor those new to the Worms franchise, it’s a 2D strategic artillery game where you control a team of cartoony worms who use their huge arsenal to kill or drown the enemy team(s). Aside from the occasional touchscreen issues, I’m happy to say that this series’ transition to mobile devices is extremely smooth. Being a longtime fan of the Worms series, I was skeptical when I found out that the next game would be an Android strategy title. Worms 4, not to be confused with Team17’s other game Worms 4: Mayhem, is the first game in the series built from the ground up to be played on mobile phones and tablets. If the franchise doesn’t lend itself well to the mobile format, it’s up to the developers to adapt it properly. For every great mobile port or entry in a series ( Hitman GO) there are a dozen microtransaction-riddled messes ( Dungeon Keeper). However, this isn’t always a smooth transition. It’s no secret that the mobile market is a huge money-maker within the gaming industry, so it should come as no surprise that many franchises are making the jump to mobile devices in hopes of becoming more profitable and accessible.
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